Wednesday, November 4, 2020

Ms. Smith's Creative Classroom Blog

Welcome to our Creative Classroom Blog!  I am Ms. Smith, your child's teacher.  This is where I will share our information about what we are doing in our classroom and ideas to assist your child with their learning.

The Benefits of Technology in the Classroom

EDUC-455:  Educational Technology Foundations

Donna Smith

October 20, 2020

 

            The 21st century has brought the digital world into the classroom.  Digital learning brings many new learning opportunities to students through online learning, personalized instruction, and use of educational technology.  In the last year, due to COVID-19, technology has been more useful than ever.  Many students are learning from home and lessons require the use of a computer to support online learning from the teachers.  Schools are providing students with their own laptops, iPads, or Chromebooks.  However, in schools, research has shown that teachers are slow to bring technology to their classrooms and there is no real evidence that support improved learning outcomes for most students.

            There are pros and cons to using technology in the classroom but in my opinion, technology is useful to teachers and students.  Today’s society is based on technology and its applications.  Many jobs require the use of technology and software programs.  Without having a solid background in school with technology, students may find when they graduate, a job that they desired was given to someone that had a background knowledge of technology in school.

            One of the pros of using technology in the classroom is that teachers can get instant feedback on student progress.  Students who are shy will benefit greatly from technology because they can participate in polling and other engagement tools without raising a hand in class.  Student response systems assist students in assessing their knowledge, the teacher in knowing what needs to be reviewed, and promotes digital citizenship.

            Many educational applications enhance education and make learning fun and engaging.  Using competitive scenarios in the classroom through ‘gamification’ reduces passivity through healthy competition.  This type of technology allows for assessment on student learning through games.

            There are so many tedious tasks in the classroom that can be automated with technology.  Keeping track of assignments, participation, lesson plans, and grading are just a few items that can be streamlined.  By doing this, the teacher has more time for instruction of students.

            Student textbooks and course materials are kept up-to-date online.  Access to new information that may not be current in your textbook is valuable.  Reference materials are also provided online so students can access information at any time.  Management systems, such as Blackboard, are useful to students because teachers can upload content materials for student review online.

            According to the NMC Horizon Report:  2017 Higher Education Edition, technology is not just about obtaining technological skills, it is about getting an in-depth understanding of the digital world.  Students that use technology in the classroom are gaining a vital skill by learning online etiquette and differentiating reliable from unreliable sources of information.  Knowledge of technology is extremely important if students wish to have a career in almost any field.

            The benefits of technology are valuable and out-weighs the cons.  However, teachers need to ensure that the learning is social, technology is being used to add value to learning, and learning is authentic.

            Ways to keep learning social is to find applications that allow for two-way conversations and applications that allow synchronous collaboration such as Google Docs.  Adding value to learning comes from technology applications that engage higher-level cognitive skills and differentiated learning.  The use of Seesaw provides activities for learners of different levels.  Real-world learning is possible with technology.  Programs such as iNaturalist and Goosechase allow for connections to be made to real-world information.

            A case study was done by Tammy M. Stratton of Georgia Southern University on A Case Study of the Integration of 21st Century Technology within the Place-Based, Expeditionary Learning Outward Bound (ELOB) Approach to Education (Stratton, 2014).  There is evidence in her case study to support my stance on technology in the classroom.  She believes that teachers have the power to engage and enhance 21st century learners with technology.  Additionally, she believes that technology encourages and motivates students. 

            There must be a teacher-student relationship in the classroom for learning to occur.  Technology in the classroom is a tool for students to strength their education but is not designed to replace a teacher.  Technology simply opens the door to new learning opportunities and enhanced learning.

Herold, B. (2018, November 29). Technology in Education: An Overview. Education Week.  

        https://www.edweek.org/ew/issues/technology-in-education/index.html

Himmelsbach, V. (2019, February 28). Six Major Pros & Cons of Technology in

    the Classroom. Top Hat. https://tophat.com/blog/6-pros-cons-technology-classroom/

 Kolb, L. (2018, September 28). Research-Based Tech Integration Strategies. Edutopia;


George Lucas Educational Foundation.  https://www.edutopia.org/article/research-


based-tech-integration-strategies


Stratton, Tammy M., "A Case Study of the Integration of 21st Century Technology 


within the Place-Based, Expeditionary Learning Outward Bound (ELOB) Approach 


to Education" (2014). Instructional Technology Education Specialist Research Papers.


16. https://digitalcommons.georgiasouthern.edu/edu-papers/16

Book titled 'The History of Native American Tribes, Homes, and Famous Native Americans'

Read this book made on StoryJumperThis is a book I created for students about Native Americans.  This story tells about the struggles of several Native American tribes.  I hope you enjoy reading this book.

Gaming as a Tool for Narrative Writing

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